Whilst we can hope that Forge world will give us a new army list it would be unrealistic to think that the Corsairs are high on list of priorities. Eldar Corsair Codex. Author’s Note: Eldar Corsairs (Fluff). ARMORY. ARMY LIST. HQ: Prince Lieutenants: Troops: Corsairs: 1+; Rangers: Kroot: Elites. Every list will include at least one Baron as a coterie leader and Corsair Cloud Dancer Band (Grade: A): These are Eldar Windriders plus.
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When the eldar first entered into the 40K background way back in the days of Rogue Trader, they did so, not as the aspect warriors and seers of the craftworlds, but as pirates and mercenaries.
Cofsairs was only later that GWS produced background and rules for the craftworlds that are now recognized as the quintessential eldar. This codex is many ways a throwback to the first eldar. Zoats, Exodites, Clrsairs Trader era equipment, and re-acquisition of dated fluff will all be found in this codex.
I tried to remain true to the old background material from rouge trader, adding my own touches to make the dated fluff more suited to the current setting and filling in the holes to recreate the original eldar forces.
This is still a work in progress I am currently working on creating a prince, 3 lieutenants, 3 sergeants, a carnosaur, 5 buccaneers, a squad of exodite dragon knights, a squad of corsairs armed with lasblasters, and a 5 strong zoat squad; I currently have jetbikers, warwalkers, vypers, kroot, an artillery squad, and numerous guardians corsairs and rangers.
Once I have some of my projects completed I will cofsairs pictures of them in my article. Hope you enjoy the codex. The term “eldar corsair” is bestowed by the imperum in an attempt to classify a rather broad range of eldar, basically any space fairing eldar with either craftworld crsairs exodite origins, but not under the direct authority of a ilst or exodite world are assigned this title. Some corsairs maintain close ties with their worlds of origin kist others are shunned by their homebound brethren.
Some are merchants who only enter into conflict when atmy avenues have been exhausted; others are bloodthirsty bandits who engage in open piracy and xenocidal campaigns. All are driven by a lust of adventure and riches. Corsairs are drawn from the eldar craftworlds and exodite planets. Many turn to the corsair fleets to escape from coreairs ridged society of the craftworlds or the drudgery of the exodite lifestyle.
These eldar seek wealth, prestige, and often excitement, but also for many, a conduit to unleash their desire to plunder and destroy. Oddly enough these pirate eldar often have a somewhat cordial relationship with the other races when compared to the craftworlds. Corsairs have a tendency to dismiss the pompous attitudes of other eldar and behave in a more permissive manner when dealing with the Mon-Keigh.
Corsairs have a tendency to hire their services as mercenaries and many of human and many mon-keith lives were saved by their costly interventions.
A corsair ground force is corsaigs of the war elda elements from the eldar fleet. Whether the force is drawn from a single ship or an armada is irrelevant as even a single cruiser can produce a small army of corsairs.
Crews can be drawn from a single craftworld or exodite planet or be formed from all corners of the galaxy, being composed of a vast array of cultures. The leader of sldar corsairs is regarded as a prince whereas secondary ranks are noted as lieutenants. A prince is master of the fleet, the one who commands the flagship while the lieutenants are often captains of the companion vessels or other positions of authority aboard the flagship.
The crewmen that take up arms are known simply as corsairs, individuals that rise to position of authority within a corsair squad are referred to as sergeants. Princes often possess a flair for eccentric behavior, many take on companion creatures like the Besarife monkey, or a speech bird, or even the rare gyrinx.
Some princes would even spare the room aboard their vessel to house and feed a corsairw carnosaurs, a native dragon local to the exodite planets. As controlling personality these unconventional wrmy dictate the course of the pirate fleet. This causes the wldar forces to drift towards tactics and equipment typically shunned, or not even conceived of, by other eldar.
Some believe this behavior is due to rejecting the paths of the craftworlds, others blame the excessive contact with the younger races.
Many corsairs come from, or at the least are heavily influenced by, the craftworlds.
Craftworld technology is prevalent both in the corsair fleets and equipment used on the battleground, though despite this, it is not uncommon for Dark Eldar technology to be seen amongst the ranks of the corsairs. While eodar corsairs do not have the resources of a craftworlds they often make llist use of jetbikes, warwalkers, artillery pieces, and the basic armaments and armor derived from the craftworlds.
The eldar of the craftworlds show little hesitation to trade their instruments of elsar to the corsairs, as the pirates often are able to acquire items that possess much value to them. While exodite worlds tend to lack the resources of their craftworld brethren, they too, are a large contributing component to many corsair fleets.
Many exodites join with corsairs for several years in the hopes of exploring the galaxy before returning to their home world. As a result the fleet is often heavy influenced by the exodites. Many princes were lisr humble farmers from an obscure exodite world who join a fleet in their youth hoping quench a thirst for exploration and adventure for a few years only to find themselves committing their lives to the fleet, and rising to the pinnacle of authority within it.
As corsairs hail from the craftworlds and exodite planets they carry waystones to capture their souls upon their death. Most often the spirit stones of slain corsairs are returned to their homeland, but some remain with the lizt fleet for a time at least.
It is not unknown for eldar battleships and cruisers to possess their own small infinity circuits to house the souls of departed corsairs. The spirits of their fallen comrades help guide their corairs brethren through their vessels. Corsairs trade the safety and security of the craftworlds and exodite planets for riches and adventure that is offered in the wilderness of space.
But, the galaxy is full of dangers for those who brave it and the eldar are particularly vulnerable to the predators of the warp, more so then any other race.
While corsairs are a foolhardy people even they will not practice seercraft while separated from the protections provide by their homelands.
Warhammer 40,/Tactics/Eldar Corsairs (7E) – 1d4chan
The corsairs make only very limited use of their psychic potential, and that is only to interact with their machinery, infinity circuits, and beasts used by the fleet. Anything more strenuous is an invitation for the predatation of the warp. Because of this, the corsairs lack individuals that are able to make extensive use of the warp such as farseers and warlocks.
Whereas craftworld military tactics emphasized the cohesion and mutual support of aspect squads, guardian auxiliary, and elegant vehicles; to corsairs take a different route and many princes embrace unsupported maneuvers focusing on individual tactics and squad level actions. While corsairs preserve the typical eldar attitude of initiating sudden attacks with overwhelming force, they also exhibit their characteristic individualism that lead them to the corsair path.
Because of this corsairs are for more willing to embrace guerrilla tactics than craftworld armies. While much of the technology utilized by corsairs comes from craftworlds and exodite planets, many corsairs have taken upon themselves to develop their own methods of production.
There are a number of hidden space factories that are exclusively own and utilized by the corsairs. Some are even large enough to produce the Void Stalker Battleships. While the exact nature of the production rights of these factories are unknown to imperial experts, it is believe that numerous corsairs fleets are in cooperation in order to construct such vessels and the distribution of ships is contracted via some form of pack between corsair princes.
These factories also produce an assortment of items of use to the corsairs, and foster the corsairs a level of autonomy from the craftworlds. There are always rumors of pirate enclaves that the corsairs utilize. The imperium has only a few reported sightings of such space stations and dubbed them havenspires. The havenspire stations are always placed within or nearby stellar phenomenon that masks their presence, which the nimble eldar craft to exploit the environment to their full advantage.
The havenspires are even thought to be able to evade confrontation by fleeing the region; others have suggested that the havenspires are so skilled at masking their presence that it only appears that they have vanished.
40K Review: Eldar Corsairs – Bell of Lost Souls
As mercenaries themselves the corsairs often find an unexpected ally in the kroot. Due to their common interests many corsairs are willing to engage in a mutually beneficial relationship with the kroot much to the annoyance of the tau. The zoats appeared in the galaxy fleeing from their mysterious slave masters. They sought out aid from the local inhabitants hoping for peaceful cohabitate. The Imperum consider them a threat and engaged a xenocidal campaign against the aliens, destroying their stone vessels and exterminating them in apparent totality.
Somehow the zoats have survived, it was even rumored that it was an unnamed corsair prince who stewarded a number of them to safety, sneaking them from the eyes of the imperium and finding them a haven from both the imperium and their former masters. Whether this rumor is true or not it helps explain both how the zoats survived the imperials culling and their apparent loyalty they have to the corsairs. If there is a secret zoat colony hidden somewhere in the galaxy the corsairs keep that hidden even from their craftworld and exodite brethren.
Zoats are highly prized by the corsairs as in addition to being staunchly local to the princes, their telepathy allows them to communicate with any culture or species no matter how alien, and their size and strength are valuable assets to the comparatively frail eldar.
On rare occasions highly permissive princes have even incorporated humans into their arsenal. The lumpen human vessels paired next to the sleek and organic pearls of the eldar offers a strong contrast.
But, this is a rarity, as most princes will not agree to incorporate humans into their fleets, as such relationships are highly strained and invite disaster. Bio-explosive ammo shuriken pistol: This individual is leader of the fleet and the personality that governs the corsairs. And unlike other forces, the eldar fighting along side the prince due so not out personal obligation to the home front, but freely follow the prince into danger out of loyalty and shared benefit.
Shuriken pistol, close combat, refraction field, Haywire and Plasma grenades. This leads many princes to becoming very skilled at maximizing their use of their side arms.
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The prince is able to fire two different pistols during his shooting phase. Shots must be directed at the same target, this ability is lost if the prince is has taken a dragon, jetbike, or power fist upgrade. Lieutenants are the backbone of the corsair force. Numerous diverse groups are required to maintain a fleet.
Gunnery crews, repair artisans, navigationist, and more are necessary to keep a ship running. Lieutenants are the commanding members of these groups and carry that authority from the ship to the ground.
The role requires an individual who is both loyally to the prince and capable of seizing the initiative with their own autonomy. The term lieutenants describe the diverse category of authority figures found throughout the fleet. Some are gunnery sergeants, fighter squadron leaders, or command navigation crews. For fleets composed of multiple vessels each lieutenant might be a captain in their own right.
Each eldar has their own network within the fleet often dictated by function or ethnic background. Princes recognize the value of such diversity and encourage the lieutenants to operate according to their strengths. Assign each lieutenant one tactic, the lieutenant is then joined to a squad during deployment and may not leave. The lieutenant will bestow the advantages of their methodology to the squad they are leading and count as a squad upgrade for targeting purposes.
A lieutenant can be attached to the following squads; corsairs, exodite knights, jetbike squad, heavy artillery, or ambush squad. Only one lieutenant can be placed in a unit. A lieutenant can take equipment from the corsair armory. The most able body and war ready of the shipmates are deployed as corsairs. These are skilled warriors trained by the prince and lieutenants to be a competent fighting force.
Unlike the eldar of the craftworld who train for war under the aspect shrines, corsairs receive a much more broad and unrestricted training experience. One can be upgraded to a sergeant for 8 points and receives an increase of one attack. The sergeant can purchase equipment from the armory. Any model lis exchange their shuriken catapult for a shuriken pistol for free or a lasblaster of lasblast pistol for 1 point per model.